MultiTransitionLawBuilder Class — NXOpen Python API Reference 12.0.0 documentation

# MultiTransitionLawBuilder Class

class `NXOpen.GeometricUtilities.``MultiTransitionLawBuilder`

  Bases: `NXOpen.TaggedObject`, `NXOpen.GeometricUtilities.IComponentBuilder`

  Represents multiple transition law.

  This class represents `NXOpen.GeometricUtilities.LawBuilderType.MultiTransition` type of law in `NXOpen.GeometricUtilities.LawBuilder`. Objects of class `NXOpen.GeometricUtilities.TransitionLawNodeBuilder` are used as law nodes in `NXOpen.GeometricUtilities.MultiTransitionLawBuilder`. Spine definition in this class is mandatory. You can specify any number of law nodes on the spine. Minimum two law nodes are necessary to define the multi transition law along the spine. The law nodes must be specified in the parametrically increasing order in the spine direction.

  Depending on the law node position on the spine following transition types are supported -

  Start node - All options in `NXOpen.GeometricUtilities.TransitionLawNodeBuilderTransitionType` except `NXOpen.GeometricUtilities.TransitionLawNodeBuilderTransitionType.Unknown`

  End node - `NXOpen.GeometricUtilities.TransitionLawNodeBuilderTransitionType.Blend` and `NXOpen.GeometricUtilities.TransitionLawNodeBuilderTransitionType.Minmax` only

  End node - All options in `NXOpen.GeometricUtilities.TransitionLawNodeBuilderTransitionType` may be supported. Consult the referencing class documentation to see when `NXOpen.GeometricUtilities.TransitionLawNodeBuilderTransitionType.Unknown` is not supported at a law node.

  New in version NX6.0.0.

# Properties

Property | Description
--- | ---
NodeList | Returns the list of law nodes.
Spine | Returns the spine
Tag | Returns the Tag for this object.

# Methods

Method | Description
--- | ---
CreateNode | Creates a new law node
UpdateSpine | Update the builder based on current spine
Validate | Validate whether the inputs to the component are sufficient for commit to be called.

# Property Detail

## NodeList

`MultiTransitionLawBuilder.``NodeList`

  Returns the list of law nodes.

  `-------------------------------------`

  Getter Method

  Signature `NodeList`

  Returns: |
  Return type: | `NXOpen.GeometricUtilities.TransitionLawNodeBuilderList`

  New in version NX6.0.0.

  License requirements: solid_modeling (“SOLIDS MODELING”) OR free_form_modeling (“FREE-FORM MODELING”) OR studio_free_form (“STUDIO FREE FORM”)

## Spine

`MultiTransitionLawBuilder.``Spine`

  Returns the spine

  `-------------------------------------`

  Getter Method

  Signature `Spine`

  Returns: | Section object representing spine
  Return type: | `NXOpen.Section`

  New in version NX6.0.0.

  License requirements: solid_modeling (“SOLIDS MODELING”) OR free_form_modeling (“FREE-FORM MODELING”) OR studio_free_form (“STUDIO FREE FORM”)

# Method Detail

## CreateNode

`MultiTransitionLawBuilder.``CreateNode`

  Creates a new law node

  Signature `CreateNode()`

  Returns: | Law node
  Return type: | `NXOpen.GeometricUtilities.TransitionLawNodeBuilder`

  New in version NX6.0.0.

  License requirements: solid_modeling (“SOLIDS MODELING”) OR free_form_modeling (“FREE-FORM MODELING”) OR studio_free_form (“STUDIO FREE FORM”)

## UpdateSpine

`MultiTransitionLawBuilder.``UpdateSpine`

  Update the builder based on current spine

  Signature `UpdateSpine()`

  New in version NX6.0.0.

  License requirements: solid_modeling (“SOLIDS MODELING”) OR free_form_modeling (“FREE-FORM MODELING”) OR studio_free_form (“STUDIO FREE FORM”)

## Validate

`MultiTransitionLawBuilder.``Validate`

  Validate whether the inputs to the component are sufficient for commit to be called.

  If the component is not in a state to commit then an exception is thrown. For example, if the component requires you to set some property, this method will throw an exception if you haven’t set it. This method throws a not-yet-implemented NXException for some components.

  Signature `Validate()`

  Returns: | Was self validation successful
  Return type: | bool

  New in version NX3.0.1.

  License requirements: None.