Regular API function

sim.getPathInterpolatedConfig

Description Returns an interpolated configuration from a path. See also the other path related functions.
C/C++
synopsis
C/C++
parameters
C/C++
return value
Lua
synopsis
float[] config=sim.getPathInterpolatedConfig(float[] path,float[] pathLengths,float t,map method={type='linear',strength=1.0,forceOpen=false},int[] types=nil)
Lua
parameters
path: the path, specified in row-major order, e.g. a path containing two 3D poses (position+quaternion) would be {x1,y1,z1,qx1,qy1,qz1,qw1,x2,y2,z2,qx2,qy2,qz2,qw2}
pathLengths: the lengths of a path. Each path point should have a corresponding length value (as the distance from the path's first point, along the path). See also sim.getPathLengths.
t: the distance from the beginning of the path, where the interpolation point should be picked from
method: an optional table specifying the type of interpolation (linear or quadraticBezier), whether the path should be considered as open, even if the first and last path points overlap, and the bezier strength (0.05-1.0)
types: an optional table specifying the type of each configuration value/dimension: 0=cartesian value, 1=2pi-cyclic value, 2=quaternion value. e.g. a configuration representing 3D poses should use a types argument {0,0,0,2,2,2,2}, a configuration representing revolute and cyclic joints should use a types argument {1,1,1,...}
Lua
return values
config: the interpolated path configuration
Python
synopsis
list config=sim.getPathInterpolatedConfig(list path,list pathLengths,float t,dict method={'type': 'linear','strength': 1.0,'forceOpen': False},list types=None)