Description
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Calls a script function (from a plugin, the main client application, or from another script). This represents a user callback inside of a script. The target script must be initialized for this call to succeed, e.g. when calling simulation scripts, then simulation must be running. See also sim.executeScriptString. |
C/C++ synopsis
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From C/C++, call simCallScriptFunctionEx instead. |
C/C++ parameters |
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C/C++ return value
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Lua synopsis
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...=sim.callScriptFunction(string functionNameAtScriptName,int scriptHandleOrType,...) |
Lua parameters |
functionName: the function to call.
...: any number of arguments that will be handed over to the called function.
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Lua return values
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...: any number of return values from the called function.
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Python synopsis |
...=sim.callScriptFunction(string functionName,int scriptHandle,...) |