Description
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Creates a pure primitive shape. See also sim.createMeshShape and sim.createHeightfieldShape
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C/C++ synopsis
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simInt simCreatePrimitiveShape(simInt primitiveType,const simFloat* sizes,simInt options)
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C/C++ parameters |
options: Bit-coded: if bit0 is set (1), backfaces are culled. If bit1 is set (2), edges appear sharp. If bit2 is set (4), the cylinder has open ends
sizes: 3 values indicating the size of the shape
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C/C++ return value
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-1 if operation was not successful, otherwise the handle of the newly created shape
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Lua synopsis
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int shapeHandle=sim.createPrimitiveShape(int primitiveType,float[3] sizes,int options=0) |
Lua parameters |
Similar to the C-function counterpart
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Lua return values
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Similar to the C-function counterpart
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Python synopsis |
int shapeHandle=sim.createPrimitiveShape(int primitiveType,list sizes,int options=0) |