Description
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Retrieves the color of a scene object. See also other rendering related functions. |
C/C++ synopsis
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simInt simGetObjectColor(simInt objectHandle,simInt index,simInt colorComponent,simFloat* rgbData)
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C/C++ parameters |
objectHandle: handle of the object
index: the zero-based index of the color, if the object has several colors
rgbData (output): red, green and blue components of the color (3 values)
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C/C++ return value
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-1 if operation was not successful. 0 if the color index was not found in the object. 1 otherwise.
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Lua synopsis
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int result,float[3] rgbData=sim.getObjectColor(int objectHandle,int index,int colorComponent)
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Lua parameters |
Similar to the C-function counterpart
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Lua return values
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Similar to the C-function counterpart
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Python synopsis |
int result,list rgbData=sim.getObjectColor(int objectHandle,int index,int colorComponent) |