Regular API function

simGetObjects / sim.getObjects

Description Retrieves object handles. Use this in a loop where index starts at 0 and is incremented to get all object handles in the scene. See also sim.getObjectsInTree.
C/C++
synopsis
simInt simGetObjects(simInt index,simInt objectType)
C/C++
parameters
index: object index (not handle!). First object is located at index 0
objectType: object type (sim.object_shape_type, sim.object_joint_type, etc. (see the object types) or sim.handle_all for any type of object
C/C++
return value
handle of the object or -1 if no object is located at that index or in case of an error
Lua
synopsis
int objectHandle=sim.getObjects(int index,int objectType)
Lua
parameters
Similar to the C-function counterpart
Lua
return values
Similar to the C-function counterpart
Python
synopsis
int objectHandle=sim.getObjects(int index,int objectType)

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