Description
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Retrieves voxel positions from an OC tree. See also the other OC tree related functions. |
C/C++ synopsis
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const float* simGetOctreeVoxels(simInt octreeHandle,simInt* ptCnt,simVoid* reserved) |
C/C++ parameters |
ptCnt: a pointer receiving the number of voxels contained in the returned pointer.
reserved: reserved for future extensions. Set to nullptr
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C/C++ return value
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nullptr if operation was not successful or if the OC tree doesn't contain any voxels. Otherwise a pointer to the voxel X/Y/Z positions, relative to the OC tree reference frame
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Lua synopsis
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float[] voxels=sim.getOctreeVoxels(int octreeHandle) |
Lua parameters |
Similar to the C-function counterpart
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Lua return values
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Similar to the C-function counterpart
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Python synopsis |
list voxels=sim.getOctreeVoxels(int octreeHandle) |