Description
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Retrieves a list of custom handles, linking a given scene object to other scene objects. See also sim.setReferencedHandles. |
C/C++ synopsis
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simInt simGetReferencedHandles(simInt objectHandle,simInt** referencedHandles,simInt** reserved1,simInt** reserved2) |
C/C++ parameters |
objectHandle: handle of the scene object that stores the list of handles. Can be optionally combined with sim.handleflag_keeporiginal, in which case the handles that link to originals are retrieved.
referencedHandles: a pointer to a pointer that will be allocated and receive the list of scene object handles. The user is in charge of releasing that buffer with simReleaseBuffer.
reserved1: reserved for future extensions
reserved2: reserved for future extensions
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C/C++ return value
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-1 in case of an error. Otherwise, the number of handles returned.
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Lua synopsis
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int[] referencedHandles=sim.getReferencedHandles(int objectHandle)
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Lua parameters |
Similar to the C-function
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Lua return values
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Similar to the C-function
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Python synopsis |
list referencedHandles=sim.getReferencedHandles(int objectHandle) |