Description
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Retrieves the texture ID of a specific texture. See also sim.readTexture, sim.writeTexture and sim.createTexture.
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C/C++ synopsis
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simInt simGetTextureId(const simChar* textureName,simInt* resolution)
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C/C++ parameters |
textureName: the name of the texture ID to be retrieved.
resolution: a pointer to 2 integer values representing the resolution of the texture. Can be nullptr.
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C/C++ return value
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The texture ID, or -1 if the texture does not exist or in case of an error
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Lua synopsis
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int textureId,int[2] resolution=sim.getTextureId(string textureName)
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Lua parameters |
Similar to the C-function counterpart
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Lua return values
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Similar to the C-function counterpart
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Python synopsis |
int textureId,list resolution=sim.getTextureId(string textureName) |