Description
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Checks whether a scene object is dynamically enabled, i.e. is being handled and simulated by the physics engine. Note that until the physics engine has parsed the scene in the first simulation step (i.e. the first time sim.handleDynamics is called), no object will be dynamically enabled. |
C/C++ synopsis
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simInt simIsDynamicallyEnabled(simInt objectHandle) |
C/C++ parameters |
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C/C++ return value
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-1 if operation was not successful, 0 if the object is not dynamically enabled, 1 if the object is dynamically enabled.
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Lua synopsis
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bool dynamicallyEnabled=sim.isDynamicallyEnabled(int objectHandle) |
Lua parameters |
Similar to the C-function counterpart
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Lua return values
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Similar to the C-function counterpart
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Python synopsis |
bool dynamicallyEnabled=sim.isDynamicallyEnabled(int objectHandle) |