Description
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Reads the tags of all custom data that is stored inside of an object, a scene, or the application. See also sim.readCustomDataBlock. |
C/C++ synopsis
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simChar* simReadCustomDataBlockTags(simInt objectHandle,simInt* tagCount) |
C/C++ parameters |
objectHandle: handle of the object, sim.handle_scene or sim.handle_app.
tagCount: a pointer to an integer receiving the number of tag strings contained in the returned buffer.
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C/C++ return value
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the tags (each followed by the zero-char) or nil in case of an error (or if no tags are present). The user is in charge of releasing the returned buffer with simReleaseBuffer.
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Lua synopsis
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string[] tags=sim.readCustomDataBlockTags(int objectHandle) |
Lua parameters |
Similar to the C-function counterpart.
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Lua return values
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Similar to the C-function counterpart.
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Python synopsis |
list tags=sim.readCustomDataBlockTags(int objectHandle) |