Description
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Object destruction always tries to destroy attached scripts before destroying the object itself. If a script tries to destroy the object it is attached to, then the object will first be destroyed, and the script destruction will be delayed.
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C/C++ synopsis
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simInt simRemoveObject(simInt objectHandle)
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C/C++ parameters |
objectHandle: handle of the object to remove. sim.handle_all removes all objects from the scene
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C/C++ return value
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-1 if operation was not successful
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Lua synopsis
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sim.removeObject(int objectHandle)
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Lua parameters |
Similar to the C-function counterpart
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Lua return values
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Python synopsis |
sim.removeObject(int objectHandle) |