Description
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Removes a previously added particle object. See also sim.addParticleObject and sim.addParticleObjectItem
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C/C++ synopsis
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simInt simRemoveParticleObject(simInt objectHandle)
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C/C++ parameters |
objectHandle: handle of a previously added particle object. sim.handle_all removes all particle objects from the scene
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C/C++ return value
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-1 if operation was not successful
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Lua synopsis
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sim.removeParticleObject(int objectHandle) |
Lua parameters |
Similar to the C-function counterpart
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Lua return values
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Python synopsis |
sim.removeParticleObject(int objectHandle) |