Regular API function
simScaleObjects / sim.scaleObjects
Description
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Scales specified objects. All related values are automatically scaled appropriately (e.g. masses, forces, etc.). See also the other size and scaling functions. |
C/C++ synopsis
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simInt simScaleObjects(const simInt* objectHandles,simInt objectCount,simFloat scalingFactor,simBool scalePositionsToo) |
C/C++ parameters |
objectHandles: an array containing the handles of the objects to scale. If an object is a model base, all its child objects will also be scaled.
objectCount: the number of handles in the objectHandles array.
scalingFactor: the scaling factor
scalePositionsToo: if true, selected object's positions will also be scaled
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C/C++ return value
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-1 if operation was not successful
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Lua synopsis
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sim.scaleObjects(int[] objectHandles,float scalingFactor,bool scalePositionsToo)
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Lua parameters |
Similar to the C-function counterpart
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Lua return values
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Python synopsis |
sim.scaleObjects(list objectHandles,float scalingFactor,bool scalePositionsToo) |
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