Regular API function
simSetEngineFloatParam / sim.setEngineFloatParam
Description
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Sets a float-type physics engine property. You might have to call sim.resetDynamicObject for changes to take effect. See also the other engine properties setter and getter API functions. |
C/C++ synopsis
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simInt simSetEngineFloatParam(simInt paramId,simInt objectHandle,const simVoid* object,simFloat val) |
C/C++ parameters |
objectHandle: the handle of the shape or joint, or -1 to set a global engine parameter. If -1, then the object argument will be evaluated.
object: a pointer to a shape or joint objects, or nullptr to set a global engine parameter. If nullptr, then the objectHandle argument will be evaluated.
val: the new property values.
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C/C++ return value
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1 in case of success. This function call doesn't generate any error message.
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Lua synopsis
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sim.setEngineFloatParam(int paramId,int objectHandle,float floatParam) |
Lua parameters |
Similar to the C-function counterpart
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Lua return values
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Python synopsis |
sim.setEngineFloatParam(int paramId,int objectHandle,float floatParam) |
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