Description
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Lua only. Unloads a CoppeliaSim plugin. This should usually be done just before ending the simulator. Alternatively, you can also unload a plugin that was dynamically loaded at any time. This can however lead to a crash if the plugin registered custom Lua functions via simRegisterCustomLuaFunction (deprecated) without specifying a function name as functionName@pluginName. See also sim.loadModule.
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C/C++ synopsis
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simInt simUnloadModule(simInt pluginhandle) |
C/C++ parameters |
pluginhandle: handle of the plugin
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C/C++ return value
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0 if plugin was not unloaded (e.g. because it was not loaded, or because it was loaded more than once). Different from 0 if the plugin was successfully unloaded
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Lua synopsis
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int result=sim.unloadModule(int pluginHandle) |
Lua parameters |
Similar to the C-function counterpart
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Lua return values
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Similar to the C-function counterpart
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