objectHandle: handle of the object where you want to store your data, or sim.handle_scene if you wish to store the data with the scene, or sim.handle_app if you wish to store the data with the application's current session.
tagName: a string that identifies the data. An empty string will remove all custom data blocks.
data: your custom data. If nullptr or empty, the current data under the specified dataName will be removed.
dataSize: the size of your custom data
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