Description
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Retrieves the intrinsic or internal transformation of an object. For a joint, this is the transformation caused by the joint movement, mainly. For joints and force sensors, this will also include a possible error transformation caused by the physics engine (a physics engine can cause joints and force sensors to come apart, when constraints can't be perfectly resolved). See also sim.setObjectChildPose and the section about positions, orientations and transformations |
C/C++ synopsis
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simInt simGetObjectChildPose(simInt objectHandle,simFloat* pose) |
C/C++ parameters |
objectHandle: handle of the object
pose: pointer to the pose
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C/C++ return value
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-1 if operation was not successful
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Lua synopsis
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float[7] pose=sim.getObjectChildPose(int objectHandle) |
Lua parameters |
objectHandle: handle of the joint
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Lua return values
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pose: the pose |
Python synopsis |
list pose=sim.getObjectChildPose(int objectHandle) |