Description
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Can be used to set a spherical joint's rotational transformation (the translational part is ignored). See also sim.getObjectChildPose and the section about positions, orientations and transformations |
C/C++ synopsis
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simInt simSetObjectChildPose(simInt objectHandle,const simFloat* pose)
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C/C++ parameters |
objectHandle: handle of the object
pose: pointer to the pose
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C/C++ return value
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-1 if operation was not successful
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Lua synopsis
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sim.setObjectChildPose(int objectHandle,float[7] pose) |
Lua parameters |
Similar to the C-function counterpart
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Lua return values
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Python synopsis |
sim.setObjectChildPose(int objectHandle,list pose) |