Regular API function
simInsertObjectIntoOctree / sim.insertObjectIntoOctree
Description
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Inserts an object into an OC tree, as voxels. Each voxel will store a color and a tag value. See also sim.subtractObjectFromOctree, sim.insertVoxelsIntoOctree and the other OC tree related functions. |
C/C++ synopsis
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simInt simInsertObjectIntoOctree(simInt octreeHandle,simInt objectHandle,simInt options,const simUChar* color,simUInt tag,simVoid* reserved) |
C/C++ parameters |
objectHandle: the handle of the object to insert. Only potentially collidable objects are supported
options: reserved. Set to 0
color: a pointer to one RGB triple, specifying the red, green and blue color components (0-255). Can be nullptr.
tag: a uint32 value, which is user-defined.
reserved: reserved for future extensions. Set to nullptr
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C/C++ return value
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-1 if operation was not successful, otherwise the total number of voxels in the OC tree
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Lua synopsis
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int totalVoxelCnt=sim.insertObjectIntoOctree(int octreeHandle,int objectHandle,int options,int[] color=nil,int tag=0) |
Lua parameters |
Similar to the C-function counterpart
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Lua return values
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Similar to the C-function counterpart
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Python synopsis |
int totalVoxelCnt=sim.insertObjectIntoOctree(int octreeHandle,int objectHandle,int options,list color=None,int tag=0) |
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