Description
|
Saves a model (an object marked as "Object is model base" and all other objects in its hierarchy tree). Any existing file with same name will be overwritten. See also sim.loadModel, and sim.saveScene.
|
C/C++ synopsis
|
simInt simSaveModel(int baseOfModelHandle,const simChar* filename)
|
C/C++ parameters |
baseOfModelHandle: handle of an object marked as "Object is model base"
filename: model filename. The filename extension is required (ttm, or simmodel.xml)
|
C/C++ return value
|
-1 if operation was not successful
|
Lua synopsis
|
buffer modelData=sim.saveModel(int baseOfModelHandle,string filename=nil)
|
Lua parameters |
baseOfModelHandle: handle of an object marked as "Object is model base"
filename: model filename. The filename extension is required (ttm, or simmodel.xml ). If this argument is omitted, then the model will be saved to a buffer which will be returned
|
Lua return values
|
modelData: a buffer containing the saved model, if the model was specified to be saved to memory.
|
Python synopsis
|
bytes buffer=sim.saveModel(int baseOfModelHandle,string filename=None) |