Description
|
Saves a scene. Any existing file with same name will be overwritten. See also sim.loadScene, simCloseScene, and sim.saveModel. |
C/C++ synopsis
|
simInt simSaveScene(const simChar* filename) |
C/C++ parameters |
filename: scene filename. The filename extension is required (ttt, or simscene.xml)
|
C/C++ return value
|
-1 if operation was not successful
|
Lua synopsis
|
buffer buffer=sim.saveScene(string filename=nil) |
Lua parameters |
Similar to the C-function counterpart. If nil, will return a buffer representing the serialized scene
|
Lua return values
|
If filename is nil, a buffer representing the serialized scene will be returned |
Python synopsis |
bytes buffer=sim.saveScene(string filename=None) |