shapeHandle: the handle of the shape.
options: bit-coded:
bit0: if set (1), then adjacent texture pixels are not interpolated.
bit1: if set (2), then the texture is applied as a decal (its appearance won't be influenced by light conditions).
bit2: if set (4), then the texture will be repeated along the U direction.
bit3: if set (8), then the texture will be repeated along the V direction.
uvScaling: a pointer to 2 values that indicate the texture scaling factors along the U and V directions.
position: a pointer to 3 values (x,y,z) that indicate the texture position on the shape. Can be nullptr for default values.
orientation: a pointer to 3 values (Euler angles) that indicate the texture orientation on the shape. Can be nullptr for default values.
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