simGeom.copyMesh
Description |
Duplicates a mesh object. |
Lua synopsis |
int meshCopyHandle=simGeom.copyMesh(int meshHandle) |
Lua arguments |
meshHandle: the mesh object to duplicate.
|
Lua return value(s) |
meshCopyHandle: the copy of the mesh object in case of success.
|
Python synopsis |
int meshCopyHandle=simGeom.copyMesh(int meshHandle) |
See also |
simGeom.createMesh |
simGeom.copyOctree
Description |
Duplicates an OC-tree object. |
Lua synopsis |
int octreeCopyHandle=simGeom.copyOctree(int octreeHandle) |
Lua arguments |
octreeHandle: the OC-tree object to duplicate.
|
Lua return value(s) |
octreeCopyHandle: the handle of the duplicated OC-tree object.
|
Python synopsis |
int octreeCopyHandle=simGeom.copyOctree(int octreeHandle) |
See also |
|
simGeom.copyPtcloud
Description |
Duplicates a point-cloud object. |
Lua synopsis |
int ptcloudCopyHandle=simGeom.copyPtcloud(int ptcloudHandle) |
Lua arguments |
ptcloudHandle: the point-cloud object to duplicate.
|
Lua return value(s) |
ptcloudCopyHandle: the handle of the duplicated point-cloud object.
|
Python synopsis |
int ptcloudCopyHandle=simGeom.copyPtcloud(int ptcloudHandle) |
See also |
|
simGeom.createMesh
Description |
Creates a mesh object. |
Lua synopsis |
int meshHandle=simGeom.createMesh(float[]
vertices,int[] indices,float[3] meshOriginPos=nil,float[4]
meshOriginQuat=nil,float triangleEdgeMaxLength=0.3,int
maxTrianglesInBoundingBox=8) |
Lua arguments |
vertices: a table with the vertices of the mesh, expressed relative to the world origin.
indices: a table with the indices of the mesh.
meshOriginPos: the transformation frame position
of the mesh. Can be omitted, in which case the frame of the mesh is
located at the world origin.
meshOriginQuat: the transformation frame
quaternion of the mesh. Can be omitted, in which case the frame of the
mesh is oriented as the world reference frame.
triangleEdgeMaxLength: the maximum triangle size
used internally for efficient calculations. A smaller size usually
results in faster calculations, but larger calculation structures. Can
be omitted.
maxTrianglesInBoundingBox: the maximum number of
triangles in leaf bounding boxes, used internally for efficient
calculations. A smaller value usually results in faster calculations,
but larger calculation structures. Can be omitted.
|
Lua return value(s) |
meshHandle: the handle to the mesh object in case of success.
|
Python synopsis |
int meshHandle=simGeom.createMesh(list
vertices,list indices,list meshOriginPos=None,list
meshOriginQuat=None,float triangleEdgeMaxLength=0.3,int
maxTrianglesInBoundingBox=8) |
See also |
simGeom.destroyMesh, simGeom.copyMesh, simGeom.createMeshFromSerializationData |
simGeom.createMeshFromSerializationData
Description |
Creates a mesh object based on serialization data. |
Lua synopsis |
int meshHandle=simGeom.createMeshFromSerializationData(buffer serializationData) |
Lua arguments |
|
Lua return value(s) |
meshHandle: the handle of the created mesh.
|
Python synopsis |
int meshHandle=simGeom.createMeshFromSerializationData(bytes serializationData) |
See also |
simGeom.getMeshSerializationData |
simGeom.createOctreeFromColorPoints
Description |
Creates an OC-tree object from several points with individual colors and individual user data. |
Lua synopsis |
int
octreeHandle=simGeom.createOctreeFromColorPoints(float[] points,float[3]
octreeOriginPos=nil,float[4] octreeOriginQuat=nil,float
cellS=0.05,int[] rgbData=nil,int[] usrData=nil) |
Lua arguments |
points: a table with point data, expressed relative to the world origin.
octreeOriginPos: the transformation frame position
of the OC-tree. Can be omitted, in which case the frame of the OC-tree
is located at the world origin.
octreeOriginQuat: the transformation frame
quaternion of the OC-tree. Can be omitted, in which case the frame
orientation of the OC-tree is same as the world origin.
cellS: The desired OC-tree voxel size. Can be omitted.
rgbData: the RGB colors (0-255)of the various points (i.e. one color per point). Can be omitted.
usrData: the user data of the various points (i.e. one user data per point). Can be omitted.
|
Lua return value(s) |
octreeHandle: the handle of the created OC-tree object.
|
Python synopsis |
int
octreeHandle=simGeom.createOctreeFromColorPoints(list points,list
octreeOriginPos=None,list octreeOriginQuat=None,float cellS=0.05,list
rgbData=None,list usrData=None) |
See also |
simGeom.createOctreeFromPoints, simGeom.createOctreeFromMesh, simGeom.createOctreeFromOctree, simGeom.destroyOctree, simGeom.copyOctree, simGeom.createOctreeFromSerializationData |
simGeom.createOctreeFromMesh
Description |
Creates an OC-tree object from a mesh object. |
Lua synopsis |
int
octreeHandle=simGeom.createOctreeFromMesh(int meshHandle,float[3]
meshPos,float[4] meshQuat,float[3] octreeOriginPos=nil,float[4]
octreeOriginQuat=nil,float cellS=0.05,int[3] rgbData=nil,int usrData=0) |
Lua arguments |
meshHandle: the mesh object.
meshPos: the position of the mesh object.
meshQuat: the quaternion of the mesh object.
octreeOriginPos: the transformation frame position
of the OC-tree. Can be omitted, in which case the frame of the OC-tree
is located at the world origin.
octreeOriginQuat: the transformation frame
quaternion of the OC-tree. Can be omitted, in which case the frame
orientation of the OC-tree is same as the world origin.
cellS: The desired OC-tree voxel size. Can be omitted.
rgbData: the RGB color (0-255) of the generated voxels. Can be omitted.
usrData: the user data of the generated voxels. Can be omitted.
|
Lua return value(s) |
octreeHandle: the handle of the created OC-tree object.
|
Python synopsis |
int
octreeHandle=simGeom.createOctreeFromMesh(int meshHandle,list
meshPos,list meshQuat,list octreeOriginPos=None,list
octreeOriginQuat=None,float cellS=0.05,list rgbData=None,int usrData=0) |
See also |
simGeom.createOctreeFromPoints,simGeom.createOctreeFromColorPoints, simGeom.createOctreeFromOctree, simGeom.destroyOctree, simGeom.copyOctree, simGeom.createOctreeFromSerializationData |
simGeom.createOctreeFromOctree
Description |
Creates an OC-tree object from another OC-tree object. |
Lua synopsis |
int
newOctreeHandle=simGeom.createOctreeFromOctree(int octreeHandle,float[3]
octreepos,float[4] octreeQuat,float[3] newOctreeOriginPos=nil,float[4]
newOctreeOriginQuat=nil,float newOctreeCellS=0.05,int[3] rgbData=nil,int
usrData=0) |
Lua arguments |
octreeHandle: the handle to the OC-tree object.
octreePos: the position of the OC-tree object.
octreeQuat: the quaternion of the OC-tree object.
newOctreeOriginPos: the transformation frame
position of the new OC-tree. Can be omitted, in which case the frame of
the new OC-tree is located at the world origin.
newOctreeOriginQuat: the transformation frame
quaternion of the new OC-tree. Can be omitted, in which case the frame
orientation of the new OC-tree is same as the world origin.
newOctreeCellS: The desired OC-tree voxel size. Can be omitted.
rgbData: the RGB color (0-255) of the generated voxels. Can be omitted.
usrData: the user data of the generated voxels. Can be omitted.
|
Lua return value(s) |
newOctreeHandle: the handle of the new OC-tree object.
|
Python synopsis |
int
newOctreeHandle=simGeom.createOctreeFromOctree(int octreeHandle,list
octreepos,list octreeQuat,list newOctreeOriginPos=None,list
newOctreeOriginQuat=None,float newOctreeCellS=0.05,list rgbData=None,int
usrData=0) |
See also |
simGeom.createOctreeFromPoints,simGeom.createOctreeFromColorPoints, simGeom.createOctreeFromMesh, simGeom.destroyOctree, simGeom.copyOctree, simGeom.createOctreeFromSerializationData |
simGeom.createOctreeFromPoints
Description |
Creates an OC-tree object from several points. |
Lua synopsis |
int
octreeHandle=simGeom.createOctreeFromPoints(float[] points,float[3]
octreeOriginPos=nil,float[4] octreeOriginQuat=nil,float cellS=0.05,int[]
rgbData=nil,int usrData=0) |
Lua arguments |
points: an table with point data, expressed relative to the world origin.
octreeOriginPos: the transformation frame position
of the OC-tree. Can be omitted, in which case the frame position of the
OC-tree is located at the world origin.
octreeOriginQuat: the transformation frame
quaternion of the OC-tree. Can be omitted, in which case the frame
orientation of the OC-tree is same as the world origin.
cellS: The desired OC-tree voxel size. Can be omitted.
rgbData: the RGB color (0-255) of the generated voxels. Can be omitted.
usrData: the user data of the generated voxels. Can be omitted.
|
Lua return value(s) |
octreeHandle: the handle of the created OC-tree object.
|
Python synopsis |
int
octreeHandle=simGeom.createOctreeFromPoints(list points,list
octreeOriginPos=None,list octreeOriginQuat=None,float cellS=0.05,list
rgbData=None,int usrData=0) |
See also |
simGeom.createOctreeFromColorPoints, simGeom.createOctreeFromMesh, simGeom.createOctreeFromOctree, simGeom.destroyOctree, simGeom.copyOctree, simGeom.createOctreeFromSerializationData |
simGeom.createOctreeFromSerializationData
Description |
Creates an OC-tree object based on serialization data. |
Lua synopsis |
int octreeHandle=simGeom.createOctreeFromSerializationData(buffer serializationData) |
Lua arguments |
|
Lua return value(s) |
octreeHandle: the handle to the created OC-tree object.
|
Python synopsis |
int octreeHandle=simGeom.createOctreeFromSerializationData(bytes serializationData) |
See also |
simGeom.getOctreeSerializationData |
simGeom.createPtcloudFromColorPoints
Description |
Creates a point-cloud object from several points with individual colors. |
Lua synopsis |
int
ptcloudHandle=simGeom.createPtcloudFromColorPoints(float[]
points,float[3] ptcloudOriginPos=nil,float[4]
ptcloudOriginQuat=nil,float cellS=0.05,int maxPointCnt=20,int[]
rgbData=nil,float proximityTol=0.005) |
Lua arguments |
points: a table with point data, expressed relative to the world origin.
ptcloudOriginPos: the transformation frame
position of the point-cloud. Can be omitted, in which case the frame of
the point-cloud is located at the world origin.
ptcloudOriginQuat: the transformation frame
quaternion of the point-cloud. Can be omitted, in which case the frame
orientation of the point-cloud is same as the world origin.
cellS: The desired voxel size of the underlying OC-tree. Can be omitted.
maxPointCnt: The maximum amount of points inside of a OC-tree voxel. Can be omitted.
rgbData: the RGB color (0-255) of the generated points. Specify one color per point. Can be omitted.
proximityTol: the distance tolerance to other
points (i.e. point-point distances below the specified value are not
permitted and points will be omitted). Can be omitted.
|
Lua return value(s) |
ptcloudHandle: the handle to the created point-cloud object.
|
Python synopsis |
int
ptcloudHandle=simGeom.createPtcloudFromColorPoints(list points,list
ptcloudOriginPos=None,list ptcloudOriginQuat=None,float cellS=0.05,int
maxPointCnt=20,list rgbData=None,float proximityTol=0.005) |
See also |
simGeom.createPtcloudFromPoints, simGeom.destroyPtcloud, simGeom.copyPtcloud, simGeom.createPtcloudFromSerializationData |
simGeom.createPtcloudFromPoints
Description |
Creates a point-cloud object from several points. |
Lua synopsis |
int
ptcloudHandle=simGeom.createPtcloudFromPoints(float[] points,float[3]
ptcloudOriginPos=nil,float[4] ptcloudOriginQuat=nil,float cellS=0.05,int
maxPointCnt=20,int[3] rgbData=nil,float proximityTol=0.005) |
Lua arguments |
points: a table with point data, expressed relative to the world origin.
ptcloudOriginPos: the transformation frame
position of the point-cloud. Can be omitted, in which case the frame of
the point-cloud is located at the world origin.
ptcloudOriginQuat: the transformation frame
quaternion of the point-cloud. Can be omitted, in which case the frame
orientation of the point-cloud is same as the world origin.
cellS: The desired voxel size of the underlying OC-tree. Can be omitted.
maxPointCnt: The maximum amount of points inside of a OC-tree voxel. Can be omitted.
rgbData: the RGB color (0-255) of the generated points. Can be omitted.
proximityTol: the distance tolerance to other
points (i.e. point-point distances below the specified value are not
permitted and points will be omitted). Can be omitted.
|
Lua return value(s) |
ptcloudHandle: the handle to the created point-cloud object.
|
Python synopsis |
int
ptcloudHandle=simGeom.createPtcloudFromPoints(list points,list
ptcloudOriginPos=None,list ptcloudOriginQuat=None,float cellS=0.05,int
maxPointCnt=20,list rgbData=None,float proximityTol=0.005) |
See also |
simGeom.createPtcloudFromColorPoints, simGeom.destroyPtcloud, simGeom.copyPtcloud, simGeom.createPtcloudFromSerializationData |
simGeom.createPtcloudFromSerializationData
Description |
Creates a point-cloud object based on serialization data. |
Lua synopsis |
int ptcloudHandle=simGeom.createPtcloudFromSerializationData(buffer serializationData) |
Lua arguments |
|
Lua return value(s) |
ptcloudHandle: the handle of the created point-cloud.
|
Python synopsis |
int ptcloudHandle=simGeom.createPtcloudFromSerializationData(bytes serializationData) |
See also |
simGeom.getPtcloudSerializationData |
simGeom.destroyMesh
Description |
Destroys a mesh object. |
Lua synopsis |
simGeom.destroyMesh(int meshHandle) |
Lua arguments |
meshHandle: the handle of the mesh object.
|
Lua return value(s) |
|
Python synopsis |
simGeom.destroyMesh(int meshHandle) |
See also |
simGeom.createMesh |
simGeom.destroyOctree
Description |
Destroys an OC-tree object. |
Lua synopsis |
simGeom.destroyOctree(int octreeHandle) |
Lua arguments |
octreeHandle: the handle of the OC-tree object.
|
Lua return value(s) |
|
Python synopsis |
simGeom.destroyOctree(int octreeHandle) |
See also |
simGeom.createOctreeFromPoints |
simGeom.destroyPtcloud
Description |
Destroys a point-cloud object. |
Lua synopsis |
simGeom.destroyPtcloud(int ptcloudHandle) |
Lua arguments |
ptcloudHandle: the handle of the point-cloud object.
|
Lua return value(s) |
|
Python synopsis |
simGeom.destroyPtcloud(int ptcloudHandle) |
See also |
simGeom.createPtcloudFromPoints |
simGeom.getBoxBoxDistance
Description |
Computes the minimum distance between two cuboids. |
Lua synopsis |
float distance,float[3]
distSegPt1,float[3] distSegPt2=simGeom.getBoxBoxDistance(float[3]
box1Pos,float[4] box1Quat,float[3] box1HalfSize,float[3]
box2Pos,float[4] box2Quat,float[3] box2HalfSize,bool boxesAreSolid,bool
altRoutine=false) |
Lua arguments |
box1Pos: the position of the first cuboid. box1Quat: the quaternion of the first cuboid.
box1HalfSize: the half-size of the first cuboid.
box2Pos: the position of the second cuboid. box2Quat: the quaternion of the second cuboid.
box2HalfSize: the half-size of the second cuboid.
boxesAreSolid: whether the two cuboids are solid.
If true, then cuboid A being fully encompassed by cuboid B will always
lead to a distance of zero between the two cuboids.
altRoutine: if true, an alternative calculation routine will be used. Can be omitted.
|
Lua return value(s) |
distance: the minimum distance between the two entities.
distSegPt1: the minimum distance point on the first cuboid.
distSegPt2: the minimum distance point on the second cuboid.
|
Python synopsis |
float distance,list distSegPt1,list
distSegPt2=simGeom.getBoxBoxDistance(list box1Pos,list box1Quat,list
box1HalfSize,list box2Pos,list box2Quat,list box2HalfSize,bool
boxesAreSolid,bool altRoutine=False) |
See also |
simGeom.getBoxTriangleDistance, simGeom.getBoxSegmentDistance, simGeom.getBoxPointDistance |
simGeom.getBoxPointDistance
Description |
Computes the minimum distance between a cuboid and a point. |
Lua synopsis |
float distance,float[3]
boxDistSegPt=simGeom.getBoxPointDistance(float[3] boxPos,float[3]
boxQuat,float[3] boxHalfSize,bool boxIsSolid,float[3] point) |
Lua arguments |
boxPos: the position of the cuboid. boxQuat: the quaternion of the cuboid.
boxHalfSize: the half-size of the cuboid.
boxIsSolid: whether the cuboid is solid. If true,
then the point being fully encompassed by the cuboid will always lead to
a distance of zero.
point: position of the point.
|
Lua return value(s) |
distance: the minimum distance between the two entities.
boxDistSegPt: the minimum distance point on the cuboid.
|
Python synopsis |
float distance,list
boxDistSegPt=simGeom.getBoxPointDistance(list boxPos,list boxQuat,list
boxHalfSize,bool boxIsSolid,list point) |
See also |
simGeom.getMeshPointDistance, simGeom.getOctreePointDistance, simGeom.getPtcloudPointDistance, simGeom.getBoxBoxDistance, simGeom.getBoxTriangleDistance, simGeom.getBoxSegmentDistance, simGeom.getTrianglePointDistance, simGeom.getSegmentPointDistance |
simGeom.getBoxSegmentDistance
Description |
Computes the minimum distance between a cuboid and a segment. |
Lua synopsis |
float distance,float[3]
boxDistSegPt,float[3]
segmentSegPt=simGeom.getBoxSegmentDistance(float[3] boxPos,float[3]
boxQuat,float[3] boxHalfSize,bool boxIsSolid,float[3]
segmentEndPoint,float[3] segmentVector,bool altRoutine=false) |
Lua arguments |
boxPos: the position of the cuboid. boxQuat: the quaternion of the cuboid.
boxHalfSize: the half-size of the cuboid.
boxIsSolid: whether the cuboid is solid. If true,
then the segment being fully encompassed by the cuboid will always lead
to a distance of zero.
segmentEndPoint: position of vertex A on the segment.
segmentVector: vector stretching from vertex A to vertex B on the segment.
altRoutine: if true, an alternative calculation routine will be used. Can be omitted.
|
Lua return value(s) |
distance: the minimum distance between the two entities.
boxDistSegPt: the minimum distance point on the cuboid.
segmentSegPt: the minimum distance point on the segment.
|
Python synopsis |
float distance,list boxDistSegPt,list
segmentSegPt=simGeom.getBoxSegmentDistance(list boxPos,list boxQuat,list
boxHalfSize,bool boxIsSolid,list segmentEndPoint,list
segmentVector,bool altRoutine=False) |
See also |
simGeom.getMeshSegmentDistance, simGeom.getOctreeSegmentDistance, simGeom.getPtcloudSegmentDistance, simGeom.getBoxBoxDistance, simGeom.getBoxTriangleDistance, simGeom.getBoxPointDistance, simGeom.getTriangleSegmentDistance, simGeom.getSegmentSegmentDistance, simGeom.getSegmentPointDistance |
simGeom.getBoxTriangleDistance
Description |
Computes the minimum distance between a cuboid and a triangle. |
Lua synopsis |
float distance,float[3]
boxDistSegPt,float[3]
triangleDistSegPt=simGeom.getBoxTriangleDistance(float[3]
boxPos,float[3] boxQuat,float[3] boxHalfSize,bool boxIsSolid,float[3]
p,float[3] v,float[3] w,bool altRoutine=false) |
Lua arguments |
boxPos: the position of the cuboid. boxQuat: the quaternion of the cuboid.
boxHalfSize: the half-size of the cuboid.
boxIsSolid: whether the cuboid is solid. If true,
then the triangle being fully encompassed by the cuboid will always lead
to a distance of zero.
p: position of vertex A on the triangle.
v: vector stretching from vertex A to vertex B on the triangle.
w: vector stretching from vertex A to vertex C on the triangle.
altRoutine: if true, an alternative calculation routine will be used. Can be omitted.
|
Lua return value(s) |
distance: the minimum distance between the two entities.
boxDistSegPt: the minimum distance point on the cuboid.
triangleDistSegPt: the minimum distance point on the triangle.
|
Python synopsis |
float distance,list boxDistSegPt,list
triangleDistSegPt=simGeom.getBoxTriangleDistance(list boxPos,list
boxQuat,list boxHalfSize,bool boxIsSolid,list p,list v,list w,bool
altRoutine=False) |
See also |
simGeom.getMeshTriangleDistance, simGeom.getOctreeTriangleDistance, simGeom.getPtcloudTriangleDistance, simGeom.getBoxBoxDistance, simGeom.getBoxSegmentDistance, simGeom.getBoxPointDistance, simGeom.getTriangleTriangleDistance, simGeom.getTriangleSegmentDistance, simGeom.getTrianglePointDistance |
simGeom.getMeshMeshCollision
Description |
Checks for collision between two mesh objects. |
Lua synopsis |
bool collisionResult,int[2]
caching,float[] intersections=simGeom.getMeshMeshCollision(int
mesh1Handle,float[3] mesh1Pos,float[4] mesh1Quat,int
mesh2Handle,float[3] mesh2Pos,float[4] mesh2Quat,int[2] caching=nil,bool
returnIntersections=false) |
Lua arguments |
mesh1Handle: the handle of the first mesh object.
mesh1Pos: the position of the first mesh object.
mesh1Quat: the quaternion of the first mesh object.
mesh2Handle: the handle of the second mesh object.
mesh2Pos: the position of the second mesh object.
mesh2Quat: the quaternion of the second mesh object.
caching: a table with two values from previous collision checking between the same two entities, to speed-up calculations.
returnIntersections: whether the interference segments should be computed and returned.
|
Lua return value(s) |
collisionResult: the collision status
caching: a table with two values that can be used
to speed-up next collision checking between the same two entities
(memorizes the colliding triangle in the two meshes).
intersections: the interference segments.
|
Python synopsis |
bool collisionResult,list caching,list
intersections=simGeom.getMeshMeshCollision(int mesh1Handle,list
mesh1Pos,list mesh1Quat,int mesh2Handle,list mesh2Pos,list
mesh2Quat,list caching=None,bool returnIntersections=False) |
See also |
simGeom.getMeshOctreeCollision, simGeom.getMeshTriangleCollision, simGeom.getMeshSegmentCollision |
simGeom.getMeshMeshDistance
Description |
Computes the minimum distance between two mesh objects. |
Lua synopsis |
float distance,float[3]
minDistSegPt1,float[3] minDistSegPt2,int[2]
caching=simGeom.getMeshMeshDistance(int mesh1Handle,float[3]
mesh1Pos,float[4] mesh1Quat,int mesh2Handle,float[3] mesh2Pos,float[4]
mesh2Quat,float thresholdDist=nil,int[2] caching=nil) |
Lua arguments |
mesh1Handle: the handle of the first mesh object.
mesh1Pos: the position of the first mesh. mesh1Quat: the quaternion of the first mesh.
mesh2Handle: the handle of the second mesh object.
mesh2Pos: the position of the second mesh. mesh2Quat: the quaternion of the second mesh.
thresholdDist: the distance threshold. Can be omitted.
caching: a table with two values from previous
distance calculation between the same two entities, to speed-up
calculations. Can be omitted.
|
Lua return value(s) |
distance: the minimum distance between the two entities, or if it is not smaller than the threshold distance, the threshold distance.
minDistSegPt1: the minimum distance point on the first mesh. nil if the distance is not smaller than the threshold distance.
minDistSegPt2: the minimum distance point on the second mesh. nil if the distance is not smaller than the threshold distance.
caching: a table with two values that can be used
to speed-up next distance calculation between the same two entities. nil
if the distance is not smaller than the threshold distance.
|
Python synopsis |
float distance,list minDistSegPt1,list
minDistSegPt2,list caching=simGeom.getMeshMeshDistance(int
mesh1Handle,list mesh1Pos,list mesh1Quat,int mesh2Handle,list
mesh2Pos,list mesh2Quat,float thresholdDist=None,list caching=None) |
See also |
simGeom.getMeshOctreeDistance, simGeom.getMeshPtcloudDistance, simGeom.getMeshTriangleDistance, simGeom.getMeshSegmentDistance, simGeom.getMeshPointDistance |
simGeom.getMeshOctreeCollision
Description |
Checks for collision between a mesh object and an OC-tree object. |
Lua synopsis |
bool collisionResult,int[2]
caching=simGeom.getMeshOctreeCollision(int meshHandle,float[3]
meshPos,float[4] meshQuat,int octreeHandle,float[3] octreePos,float[4]
octreeQuat,int[2] caching=nil) |
Lua arguments |
meshHandle: the handle of the mesh object.
meshPos: the position of the mesh. meshQuat: the quaternion of the mesh.
octreeHandle: the handle of the OC-tree object.
octreePos: the position of the OC-tree. octreeQuat: the quaternion of the OC-tree.
caching: a table with two values from previous collision checking between the same two entities, to speed-up calculations.
|
Lua return value(s) |
collisionResult: the collision status.
caching: a table with two values that can be used to speed-up next collision checking between the same two entities.
|
Python synopsis |
bool collisionResult,list
caching=simGeom.getMeshOctreeCollision(int meshHandle,list meshPos,list
meshQuat,int octreeHandle,list octreePos,list octreeQuat,list
caching=None) |
See also |
simGeom.getMeshMeshCollision, simGeom.getMeshTriangleCollision, simGeom.getMeshSegmentCollision, simGeom.getOctreeOctreeCollision, simGeom.getOctreePtcloudCollision, simGeom.getOctreeTriangleCollision, simGeom.getOctreeSegmentCollision, simGeom.getOctreePointCollision |
simGeom.getMeshOctreeDistance
Description |
Computes the minimum distance between a mesh object and an OC-tree object. |
Lua synopsis |
float distance,float[3]
meshMinDistPt,float[3] ocMinDistPt,int[2]
caching=simGeom.getMeshOctreeDistance(int meshHandle,float[3]
meshPos,float[4] meshQuat,int octreeHandle,float[3] octreePos,float[4]
octreeQuat,float thresholdDist=nil,int[2] caching=nil) |
Lua arguments |
meshHandle: the handle of the mesh object.
meshPos: the position of the mesh. meshQuat: the quaternion of the mesh.
octreeHandle: the handle of the OC-tree object.
octreePos: the position of the OC-tree. octreeQuat: the quaternion of the OC-tree.
thresholdDist: the distance threshold. Can be omitted.
caching: a table with two values from previous
distance calculation between the same two entities, to speed-up
calculations. Can be omitted.
|
Lua return value(s) |
distance: the minimum distance between the two entities, or if it is not smaller than the threshold distance, the threshold distance.
meshMinDistPt: the minimum distance point on the mesh. nil if the distance is not smaller than the threshold distance.
ocMinDistPt: the minimum distance point on the OC-tree. nil if the distance is not smaller than the threshold distance.
caching: a table with two values that can be used
to speed-up next distance calculation between the same two entities. nil
if the distance is not smaller than the threshold distance.
|
Python synopsis |
float distance,list meshMinDistPt,list
ocMinDistPt,list caching=simGeom.getMeshOctreeDistance(int
meshHandle,list meshPos,list meshQuat,int octreeHandle,list
octreePos,list octreeQuat,float thresholdDist=None,list caching=None) |
See also |
simGeom.getMeshMeshDistance, simGeom.getMeshPtcloudDistance, simGeom.getMeshTriangleDistance, simGeom.getMeshSegmentDistance, simGeom.getMeshPointDistance, simGeom.getOctreeOctreeDistance, simGeom.getOctreePtcloudDistance, simGeom.getOctreeTriangleDistance, simGeom.getOctreeSegmentDistance, simGeom.getOctreePointDistance |
simGeom.getMeshPointDistance
Description |
Computes the minimum distance between a mesh object and a point. |
Lua synopsis |
float distance,float[3] meshMinDistPt,int
caching=simGeom.getMeshPointDistance(int meshHandle,float[3]
meshPos,float[4] meshQuat,float[3] point,float thresholdDist=nil,int
caching=-1) |
Lua arguments |
meshHandle: the handle of the mesh object.
meshPos: the position of the mesh. meshQuat: the quaternion of the mesh.
point: the position of the point.
thresholdDist: the distance threshold. Can be omitted.
caching: a value from previous distance calculation between the same two entities, to speed-up calculations. Can be omitted or -1.
|
Lua return value(s) |
distance: the minimum distance between the two entities, or if it is not smaller than the threshold distance, the threshold distance.
meshMinDistPt: the minimum distance point on the mesh. nil if the distance is not smaller than the threshold distance.
caching: a value that can be used to speed-up next
distance calculation between the same two entities. nil if the distance
is not smaller than the threshold distance.
|
Python synopsis |
float distance,list meshMinDistPt,int
caching=simGeom.getMeshPointDistance(int meshHandle,list meshPos,list
meshQuat,list point,float thresholdDist=None,int caching=-1) |
See also |
simGeom.getMeshMeshDistance, simGeom.getMeshOctreeDistance, simGeom.getMeshPtcloudDistance, simGeom.getMeshTriangleDistance, simGeom.getMeshSegmentDistance, simGeom.getOctreePointDistance, simGeom.getPtcloudPointDistance, simGeom.getBoxPointDistance, simGeom.getTrianglePointDistance, simGeom.getSegmentPointDistance |
simGeom.getMeshPtcloudDistance
Description |
Computes the minimum distance between a mesh object and a point-cloud object. |
Lua synopsis |
float distance,float[3]
meshMinDistPt,float[3] pcMinDistPt,int[2]
caching=simGeom.getMeshPtcloudDistance(int meshHandle,float[3]
meshPos,float[4] meshQuat,int ptcloudHandle,float[3] pcPos,float[4]
pcQuat,float thresholdDist=nil,int[2] caching=nil) |
Lua arguments |
meshHandle: the handle of the mesh object.
meshPos: the position of the mesh. meshQuat: the quaternion of the mesh.
ptcloudHandle: the handle of the point-cloud object.
pcPos: the position of the point-cloud. pcQuat: the quaternion of the point-cloud.
thresholdDist: the distance threshold. Can be omitted.
caching: a table with two values from previous
distance calculation between the same two entities, to speed-up
calculations. Can be omitted.
|
Lua return value(s) |
distance: the minimum distance between the two entities, or if it is not smaller than the threshold distance, the threshold distance.
meshMinDistPt: the minimum distance point on the mesh. nil if the distance is not smaller than the threshold distance.
pcMinDistPt: the minimum distance point on the point-cloud. nil if the distance is not smaller than the threshold distance.
caching: a table with two values that can be used
to speed-up next distance calculation between the same two entities. nil
if the distance is not smaller than the threshold distance.
|
Python synopsis |
float distance,list meshMinDistPt,list
pcMinDistPt,list caching=simGeom.getMeshPtcloudDistance(int
meshHandle,list meshPos,list meshQuat,int ptcloudHandle,list pcPos,list
pcQuat,float thresholdDist=None,list caching=None) |
See also |
simGeom.getMeshMeshDistance, simGeom.getMeshOctreeDistance, simGeom.getMeshTriangleDistance, simGeom.getMeshSegmentDistance, simGeom.getMeshPointDistance, simGeom.getOctreePtcloudDistance, simGeom.getPtcloudPtcloudDistance, simGeom.getPtcloudTriangleDistance, simGeom.getPtcloudSegmentDistance, simGeom.getPtcloudPointDistance |
simGeom.getMeshSegmentCollision
Description |
Checks for collision between a mesh object and a segment. |
Lua synopsis |
bool collisionResult,int caching,float[]
intersections=simGeom.getMeshSegmentCollision(int meshHandle,float[3]
meshPos,float[4] meshQuat,float[3] segmentExtremity,float[3]
segmentVector,int caching=-1,bool returnIntersections) |
Lua arguments |
meshHandle: the handle of the mesh object.
meshPos: the position of the mesh. meshQuat: the quaternion of the mesh.
segmentExtremity: position of vertex A on the segment.
segmentVector: vector stretching from vertex A to vertex B on the segment.
caching: a values from previous collision checking
between the same two entities, to speed-up collision checking. Can be
omitted or set to -1.
returnIntersections: whether the interference segments should be returned. Can be omitted.
|
Lua return value(s) |
collisionResult: the collision status.
caching: a value that can be used to speed-up next collision checking between the same two entities.
intersections: the interference segments which actually represent one or more segments with zero length.
|
Python synopsis |
bool collisionResult,int caching,list
intersections=simGeom.getMeshSegmentCollision(int meshHandle,list
meshPos,list meshQuat,list segmentExtremity,list segmentVector,int
caching=-1,bool returnIntersections) |
See also |
simGeom.getMeshMeshCollision, simGeom.getMeshOctreeCollision, simGeom.getMeshTriangleCollision, simGeom.getOctreeSegmentCollision |
simGeom.getMeshSegmentDistance
Description |
Computes the minimum distance between a mesh object and a segment. |
Lua synopsis |
float distance,float[3]
meshMinDistPt,float[3] segmentDistSegPt,int
caching=simGeom.getMeshSegmentDistance(int meshHandle,float[3]
meshPos,float[4] meshQuat,float[3] segmentEndPoint,float[3]
segmentVector,float thresholdDist=nil,int caching=-1) |
Lua arguments |
meshHandle: the handle of the mesh object.
meshPos: the position of the mesh. meshQuat: the quaternion of the mesh.
segmentEndPoint: position of vertex A on the segment.
segmentVector: vector stretching from vertex A to vertex B on the segment.
thresholdDist: the distance threshold. Can be omitted.
caching: a value from previous distance calculation between the same two entities, to speed-up calculations. Can be omitted or -1.
|
Lua return value(s) |
distance: the minimum distance between the two entities, or if it is not smaller than the threshold distance, the threshold distance.
meshMinDistPt: the minimum distance point on the mesh. nil if the distance is not smaller than the threshold distance.
segmentDistSegPt: the minimum distance point on the segment. nil if the distance is not smaller than the threshold distance.
caching: a value that can be used to speed-up next
distance calculation between the same two entities. nil if the distance
is not smaller than the threshold distance.
|
Python synopsis |
float distance,list meshMinDistPt,list
segmentDistSegPt,int caching=simGeom.getMeshSegmentDistance(int
meshHandle,list meshPos,list meshQuat,list segmentEndPoint,list
segmentVector,float thresholdDist=None,int caching=-1) |
See also |
simGeom.getMeshMeshDistance, simGeom.getMeshOctreeDistance, simGeom.getMeshPtcloudDistance, simGeom.getMeshTriangleDistance, simGeom.getMeshPointDistance, simGeom.getOctreeSegmentDistance, simGeom.getPtcloudSegmentDistance, simGeom.getBoxSegmentDistance, simGeom.getTriangleSegmentDistance, simGeom.getSegmentSegmentDistance, simGeom.getSegmentPointDistance |
simGeom.getMeshSerializationData
Description |
Retrieves the serialization data from a mesh object. |
Lua synopsis |
buffer serializationData=simGeom.getMeshSerializationData(int meshHandle) |
Lua arguments |
meshHandle: the handle of the mesh object.
|
Lua return value(s) |
serializationData: the serialization data.
|
Python synopsis |
bytes serializationData=simGeom.getMeshSerializationData(int meshHandle) |
See also |
simGeom.createMeshFromSerializationData |
simGeom.getMeshTriangleCollision
Description |
Checks for collision between a mesh object and a triangle. |
Lua synopsis |
bool collisionResult,int caching,float[]
intersections=simGeom.getMeshTriangleCollision(int meshHandle,float[3]
meshPos,float[4] meshQuat,float[3] p,float[3] v,float[3] w,int
caching=-1,bool returnIntersections) |
Lua arguments |
meshHandle: the handle of the mesh object.
meshPos: the position of the mesh. meshQuat: the quaternion of the mesh.
p: position of vertex A on the triangle.
v: vector stretching from vertex A to vertex B on the triangle.
w: vector stretching from vertex A to vertex C on the triangle.
caching: a values from previous collision checking
between the same two entities, to speed-up collision checking. Can be
omitted or set to -1.
returnIntersections: whether the interference segments should be returned. Can be omitted.
|
Lua return value(s) |
collisionResult: the collision status.
caching: a value that can be used to speed-up next collision checking between the same two entities.
intersections: the interference segments.
|
Python synopsis |
bool collisionResult,int caching,list
intersections=simGeom.getMeshTriangleCollision(int meshHandle,list
meshPos,list meshQuat,list p,list v,list w,int caching=-1,bool
returnIntersections) |
See also |
simGeom.getMeshMeshCollision, simGeom.getMeshOctreeCollision, simGeom.getMeshSegmentCollision, simGeom.getOctreeTriangleCollision |
simGeom.getMeshTriangleDistance
Description |
Computes the minimum distance between a mesh object and a triangle. |
Lua synopsis |
float distance,float[3]
meshMinDistPt,float[3] triangleMinDistPt,int
caching=simGeom.getMeshTriangleDistance(int meshHandle,float[3]
meshPos,float[4] meshQuat,float[3] p,float[3] v,float[3] w,float
thresholdDist=nil,int caching=-1) |
Lua arguments |
meshHandle: the handle of the mesh object.
meshPos: the position of the mesh. meshQuat: the quaternion of the mesh.
p: position of vertex A on the triangle.
v: vector stretching from vertex A to vertex B on the triangle.
w: vector stretching from vertex A to vertex C on the triangle.
thresholdDist: the distance threshold. Can be omitted.
caching: a value from previous distance calculation between the same two entities, to speed-up calculations. Can be omitted or -1.
|
Lua return value(s) |
distance: the minimum distance between the two entities, or if it is not smaller than the threshold distance, the threshold distance.
meshMinDistPt: the minimum distance point on the mesh. nil if the distance is not smaller than the threshold distance.
triangleMinDistPt: the minimum distance point on the triangle. nil if the distance is not smaller than the threshold distance.
caching: a value that can be used to speed-up next
distance calculation between the same two entities. nil if the distance
is not smaller than the threshold distance.
|
Python synopsis |
float distance,list meshMinDistPt,list
triangleMinDistPt,int caching=simGeom.getMeshTriangleDistance(int
meshHandle,list meshPos,list meshQuat,list p,list v,list w,float
thresholdDist=None,int caching=-1) |
See also |
simGeom.getMeshMeshDistance, simGeom.getMeshOctreeDistance, simGeom.getMeshPtcloudDistance, simGeom.getMeshSegmentDistance, simGeom.getMeshPointDistance, simGeom.getOctreeTriangleDistance, simGeom.getPtcloudTriangleDistance, simGeom.getBoxTriangleDistance, simGeom.getTriangleTriangleDistance, simGeom.getTriangleSegmentDistance, simGeom.getTrianglePointDistance |
simGeom.getOctreeOctreeCollision
Description |
Checks for collision between two OC-tree objects. |
Lua synopsis |
bool collisionResult,int
caching=simGeom.getOctreeOctreeCollision(int oc1Handle,float[3]
octree1Pos,float[4] octree1Quat,int oc2Handle,float[3]
octree2Pos,float[4] octree2Quat,int[2] caching=nil) |
Lua arguments |
oc1Handle: handle of the first OC-tree object.
octree1Pos: the position of the first OC-tree. octree1Pos: the quaternion of the first OC-tree.
oc2Handle: handle of the second OC-tree object.
octree2Pos: the position of the second OC-tree. octree2Pos: the quaternion of the second OC-tree.
caching: a table with two values from previous
collision checking between the same two entities, to speed-up collision
checking. Can be omitted.
|
Lua return value(s) |
collisionResult: the collision status.
caching: a table with two values that can be used to speed-up next collision checking between the same two entities.
|
Python synopsis |
bool collisionResult,int
caching=simGeom.getOctreeOctreeCollision(int oc1Handle,list
octree1Pos,list octree1Quat,int oc2Handle,list octree2Pos,list
octree2Quat,list caching=None) |
See also |
simGeom.getMeshOctreeCollision, simGeom.getOctreePtcloudCollision, simGeom.getOctreeTriangleCollision, simGeom.getOctreeSegmentCollision, simGeom.getOctreePointCollision |
simGeom.getOctreeOctreeDistance
Description |
Computes the minimum distance between two OC-tree objects. |
Lua synopsis |
float distance,float[3]
oc1MinDistPt,float[3] oc2MinDistPt,int[2]
caching=simGeom.getOctreeOctreeDistance(int oc1Handle,float[3]
octree1Pos,float[4] octree1Quat,int oc2Handle,float[3]
octree2Pos,float[4] octree2Quat,float thresholdDist=nil,int[2]
caching=nil) |
Lua arguments |
oc1Handle: the handle of the first OC-tree object.
octree1Pos: the position of the first OC-tree. octree1Pos: the quaternion of the first OC-tree.
oc2Handle: the handle of the second OC-tree object.
octree2Pos: the position of the second OC-tree. octree2Pos: the quaternion of the second OC-tree.
thresholdDist: the distance threshold. Can be omitted.
caching: a table with two values from previous
distance calculation between the same two entities, to speed-up
calculations. Can be omitted.
|
Lua return value(s) |
distance: the minimum distance between the two entities, or if it is not smaller than the threshold distance, the threshold distance.
oc1MinDistPt: the minimum distance point on the first OC-tree. nil if the distance is not smaller than the threshold distance.
oc2MinDistPt: the minimum distance point on the second OC-tree. nil if the distance is not smaller than the threshold distance.
caching: a table with two values that can be used
to speed-up next distance calculation between the same two entities. nil
if the distance is not smaller than the threshold distance.
|
Python synopsis |
float distance,list oc1MinDistPt,list
oc2MinDistPt,list caching=simGeom.getOctreeOctreeDistance(int
oc1Handle,list octree1Pos,list octree1Quat,int oc2Handle,list
octree2Pos,list octree2Quat,float thresholdDist=None,list caching=None) |
See also |
simGeom.getMeshOctreeDistance, simGeom.getOctreePtcloudDistance, simGeom.getOctreeTriangleDistance, simGeom.getOctreeSegmentDistance, simGeom.getOctreePointDistance |
simGeom.getOctreePointCollision
Description |
Checks for collision between an OC-tree object and a point. |
Lua synopsis |
bool collisionResult,int
caching=simGeom.getOctreePointCollision(int octreeHandle,float[3]
octreePos,float[4] octreeQuat,float[3] point,int caching=-1) |
Lua arguments |
octreeHandle: the handle of the OC-tree object.
octreePos: the position of the OC-tree. octreeQuat: the quaternion of the OC-tree.
point: a point expressed relative to the world reference frame.
caching: a value from previous collision checking between the same two entities, to speed-up collision checking. Can be omitted or -1.
|
Lua return value(s) |
collisionResult: the collision status.
caching: a value that can be used to speed-up next collision checking between the same two entities.
|
Python synopsis |
bool collisionResult,int
caching=simGeom.getOctreePointCollision(int octreeHandle,list
octreePos,list octreeQuat,list point,int caching=-1) |
See also |
simGeom.getMeshOctreeCollision, simGeom.getOctreeOctreeCollision, simGeom.getOctreePtcloudCollision, simGeom.getOctreeTriangleCollision, simGeom.getOctreeSegmentCollision |
simGeom.getOctreePointDistance
Description |
Computes the minimum distance between an OC-tree object and a point. |
Lua synopsis |
float distance,float[3] ocMinDistPt,int
caching=simGeom.getOctreePointDistance(int octreeHandle,float[3]
octreePos,float[4] octreeQuat,float[3] point,float thresholdDist=nil,int
caching=-1) |
Lua arguments |
octreeHandle: the handle of the OC-tree object.
octreePos: the position of the OC-tree. octreeQuat: the quaternion of the OC-tree.
point: the position of the point.
thresholdDist: the distance threshold. Can be omitted.
caching: a value from previous distance calculation between the same two entities, to speed-up calculations. Can be omitted or -1.
|
Lua return value(s) |
distance: the minimum distance between the two entities, or if it is not smaller than the threshold distance, the threshold distance.
ocMinDistPt: the minimum distance point on the OC-tree. nil if the distance is not smaller than the threshold distance.
caching: a value that can be used to speed-up next
distance calculation between the same two entities. nil if the distance
is not smaller than the threshold distance.
|
Python synopsis |
float distance,list ocMinDistPt,int
caching=simGeom.getOctreePointDistance(int octreeHandle,list
octreePos,list octreeQuat,list point,float thresholdDist=None,int
caching=-1) |
See also |
simGeom.getMeshOctreeDistance, simGeom.getMeshPointDistance, simGeom.getOctreeOctreeDistance, simGeom.getOctreePtcloudDistance, simGeom.getOctreeTriangleDistance, simGeom.getOctreeSegmentDistance, simGeom.getPtcloudPointDistance, simGeom.getBoxPointDistance, simGeom.getTrianglePointDistance, simGeom.getSegmentPointDistance |
simGeom.getOctreePtcloudCollision
Description |
Checks for collision between am OC-tree object and a point-cloud object. |
Lua synopsis |
bool collisionResult,int
caching=simGeom.getOctreePtcloudCollision(int octreeHandle,float[3]
octreePos,float[4] octreeQuat,int ptcloudHandle,float[3]
ptcloudPos,float[4] ptcloudQuat,int[2] caching=nil) |
Lua arguments |
octreeHandle: the handle of the OC-tree object.
octreePos: the position of the OC-tree. octreeQuat: the quaternion of the OC-tree.
ptcloudHandle: the handle of the point-cloud object.
ptcloudPos: the position of the point-cloud. ptcloudQuat: the quaternion of the point-cloud.
caching: a table with two values from previous collision checking between the same two entities, to speed-up collision checking..
|
Lua return value(s) |
collisionResult: the collision status.
caching: a value that can be used to speed-up next collision checking between the same two entities.
|
Python synopsis |
bool collisionResult,int
caching=simGeom.getOctreePtcloudCollision(int octreeHandle,list
octreePos,list octreeQuat,int ptcloudHandle,list ptcloudPos,list
ptcloudQuat,list caching=None) |
See also |
simGeom.getMeshOctreeCollision, simGeom.getOctreeOctreeCollision, simGeom.getOctreeTriangleCollision, simGeom.getOctreeSegmentCollision, simGeom.getOctreePointCollision |
simGeom.getOctreePtcloudDistance
Description |
Computes the minimum distance between an OC-tree object and a point-cloud object. |
Lua synopsis |
float distance,float[3]
ocMinDistPt,float[3] pcMinDistPt,int[2]
caching=simGeom.getOctreePtcloudDistance(int octreeHandle,float[3]
octreePos,float[4] octreeQuat,int ptcloudHandle,float[3] pcPos,float[4]
pcQuat,float thresholdDist=nil,int[2] caching=nil) |
Lua arguments |
octreeHandle: the handle of the OC-tree object.
octreePos: the position of the OC-tree. octreeQuat: the quaternion of the OC-tree.
ptcloudHandle: the handle of the point-cloud object.
pcPos: the position of the point-cloud. pcQuat: the quaternion of the point-cloud.
thresholdDist: the distance threshold. Can be omitted.
caching: a table with two values from previous
distance calculation between the same two entities, to speed-up
calculations. Can be omitted.
|
Lua return value(s) |
distance: the minimum distance between the two entities, or if it is not smaller than the threshold distance, the threshold distance.
ocMinDistPt: the minimum distance point on the OC-tree. nil if the distance is not smaller than the threshold distance.
pcMinDistPt: the minimum distance point on the point-cloud. nil if the distance is not smaller than the threshold distance.
caching: a table with two values that can be used
to speed-up next distance calculation between the same two entities. nil
if the distance is not smaller than the threshold distance.
|
Python synopsis |
float distance,list ocMinDistPt,list
pcMinDistPt,list caching=simGeom.getOctreePtcloudDistance(int
octreeHandle,list octreePos,list octreeQuat,int ptcloudHandle,list
pcPos,list pcQuat,float thresholdDist=None,list caching=None) |
See also |
simGeom.getMeshPtcloudDistance, simGeom.getOctreeOctreeDistance, simGeom.getOctreeTriangleDistance, simGeom.getOctreeSegmentDistance, simGeom.getOctreePointDistance, simGeom.getPtcloudPtcloudDistance, simGeom.getPtcloudTriangleDistance, simGeom.getPtcloudSegmentDistance, simGeom.getPtcloudPointDistance |
simGeom.getOctreeSegmentCollision
Description |
Checks for collision between an OC-tree object and a segment. |
Lua synopsis |
bool collisionResult,int
caching=simGeom.getOctreeSegmentCollision(int octreeHandle,float[3]
octreePos,float[4] octreeQuat,float[3] segmentExtremity,float[3]
segmentVector,int caching=-1) |
Lua arguments |
octreeHandle: the handle of the OC-tree object.
octreePos: the position of the OC-tree. octreeQuat: the quaternion of the OC-tree.
segmentExtremity: position of vertex A on the segment.
segmentVector: vector stretching from vertex A to vertex B on the segment.
caching: a value from previous collision checking between the same two entities, to speed-up collision checking. Can be omitted or -1.
|
Lua return value(s) |
collisionResult: the collision status.
caching: a value that can be used to speed-up next collision checking between the same two entities.
|
Python synopsis |
bool collisionResult,int
caching=simGeom.getOctreeSegmentCollision(int octreeHandle,list
octreePos,list octreeQuat,list segmentExtremity,list segmentVector,int
caching=-1) |
See also |
simGeom.getMeshOctreeCollision, simGeom.getMeshSegmentCollision, simGeom.getOctreeOctreeCollision, simGeom.getOctreePtcloudCollision, simGeom.getOctreeTriangleCollision, simGeom.getOctreePointCollision |
simGeom.getOctreeSegmentDistance
Description |
Computes the minimum distance between an OC-tree object and a segment. |
Lua synopsis |
float distance,float[3]
ocMinDistPt,float[3] segmentDistSegPt,int
caching=simGeom.getOctreeSegmentDistance(int octreeHandle,float[3]
octreePos,float[4] octreeQuat,float[3] segmentEndPoint,float[3]
segmentVector,float thresholdDist=nil,int caching=-1) |
Lua arguments |
octreeHandle: the handle of the OC-tree object.
octreePos: the position of the OC-tree. octreeQuat: the quaternion of the OC-tree.
segmentEndPoint: position of vertex A on the segment.
segmentVector: vector stretching from vertex A to vertex B on the segment.
thresholdDist: the distance threshold. Can be omitted.
caching: a value from previous distance calculation between the same two entities, to speed-up calculations. Can be omitted or -1.
|
Lua return value(s) |
distance: the minimum distance between the two entities, or if it is not smaller than the threshold distance, the threshold distance.
ocMinDistPt: the minimum distance point on the OC-tree. nil if the distance is not smaller than the threshold distance.
segmentDistSegPt: the minimum distance point on the segment. nil if the distance is not smaller than the threshold distance.
caching: a value that can be used to speed-up next
distance calculation between the same two entities. nil if the distance
is not smaller than the threshold distance.
|
Python synopsis |
float distance,list ocMinDistPt,list
segmentDistSegPt,int caching=simGeom.getOctreeSegmentDistance(int
octreeHandle,list octreePos,list octreeQuat,list segmentEndPoint,list
segmentVector,float thresholdDist=None,int caching=-1) |
See also |
simGeom.getMeshOctreeDistance, simGeom.getMeshSegmentDistance, simGeom.getOctreeOctreeDistance, simGeom.getOctreePtcloudDistance, simGeom.getOctreeTriangleDistance, simGeom.getOctreePointDistance, simGeom.getPtcloudSegmentDistance, simGeom.getBoxSegmentDistance, simGeom.getTriangleSegmentDistance, simGeom.getSegmentSegmentDistance, simGeom.getSegmentPointDistance |
simGeom.getOctreeSerializationData
Description |
Retrieves the serialization data from an OC-tree object. |
Lua synopsis |
buffer serializationData=simGeom.getOctreeSerializationData(int octreeHandle) |
Lua arguments |
octreeHandle: the handle of the OC-tree object.
|
Lua return value(s) |
serializationData: the serialization data.
|
Python synopsis |
bytes serializationData=simGeom.getOctreeSerializationData(int octreeHandle) |
See also |
simGeom.createOctreeFromSerializationData |
simGeom.getOctreeTriangleCollision
Description |
Checks for collision between an OC-tree object and a triangle. |
Lua synopsis |
bool collisionResult,int
caching=simGeom.getOctreeTriangleCollision(int octreeHandle,float[3]
octreePos,float[4] octreeQuat,float[3] p,float[3] v,float[3] w,int
caching=-1) |
Lua arguments |
octreeHandle: the handle of the OC-tree object.
octreePos: the position of the OC-tree. octreeQuat: the quaternion of the OC-tree.
p: position of vertex A on the triangle.
v: vector stretching from vertex A to vertex B on the triangle.
w: vector stretching from vertex A to vertex C on the triangle.
caching: a value from previous collision checking between the same two entities, to speed-up collision checking. Can be omitted or -1.
|
Lua return value(s) |
collisionResult: the collision status.
caching: a value that can be used to speed-up next collision checking between the same two entities.
|
Python synopsis |
bool collisionResult,int
caching=simGeom.getOctreeTriangleCollision(int octreeHandle,list
octreePos,list octreeQuat,list p,list v,list w,int caching=-1) |
See also |
simGeom.getMeshOctreeCollision, simGeom.getMeshTriangleCollision, simGeom.getOctreeOctreeCollision, simGeom.getOctreePtcloudCollision, simGeom.getOctreeSegmentCollision, simGeom.getOctreePointCollision |
simGeom.getOctreeTriangleDistance
Description |
Computes the minimum distance between an OC-tree object and a triangle. |
Lua synopsis |
float distance,float[3]
ocMinDistPt,float[3] triangleMinDistPt,int
caching=simGeom.getOctreeTriangleDistance(int octreeHandle,float[3]
octreePos,float[4] octreeQuat,float[3] p,float[3] v,float[3] w,float
thresholdDist=nil,int caching=-1) |
Lua arguments |
octreeHandle: the handle of the OC-tree object.
octreePos: the position of the OC-tree. octreeQuat: the quaternion of the OC-tree.
p: position of vertex A on the triangle.
v: vector stretching from vertex A to vertex B on the triangle.
w: vector stretching from vertex A to vertex C on the triangle.
thresholdDist: the distance threshold. Can be omitted.
caching: a value from previous distance calculation between the same two entities, to speed-up calculations. Can be omitted or -1.
|
Lua return value(s) |
distance: the minimum distance between the two entities, or if it is not smaller than the threshold distance, the threshold distance.
ocMinDistPt: the minimum distance point on the OC-tree. nil if the distance is not smaller than the threshold distance.
triangleMinDistPt: the minimum distance point on the triangle. nil if the distance is not smaller than the threshold distance.
caching: a value that can be used to speed-up next
distance calculation between the same two entities. nil if the distance
is not smaller than the threshold distance.
|
Python synopsis |
float distance,list ocMinDistPt,list
triangleMinDistPt,int caching=simGeom.getOctreeTriangleDistance(int
octreeHandle,list octreePos,list octreeQuat,list p,list v,list w,float
thresholdDist=None,int caching=-1) |
See also |
simGeom.getMeshOctreeDistance, simGeom.getMeshTriangleDistance, simGeom.getOctreeOctreeDistance, simGeom.getOctreePtcloudDistance, simGeom.getOctreeSegmentDistance, simGeom.getOctreePointDistance, simGeom.getPtcloudTriangleDistance, simGeom.getBoxTriangleDistance, simGeom.getTriangleTriangleDistance, simGeom.getTriangleSegmentDistance, simGeom.getTrianglePointDistance |
simGeom.getOctreeVoxels
Description |
Retrieves voxel data from an OC-tree. |
Lua synopsis |
float[] posData,int[] colorData,int[] userData=simGeom.getOctreeVoxels(int octreeHandle) |
Lua arguments |
octreeHandle: the handle of the OC-tree object.
|
Lua return value(s) |
posData: position data: for each voxel, there are 3 position values (XYZ).
colorData: color data: for each voxel, there are 3 color values (RGB, 0-1).
userData: user data: for each voxel, there is one user data value.
|
Python synopsis |
list posData,list colorData,list userData=simGeom.getOctreeVoxels(int octreeHandle) |
See also |
|
simGeom.getPtcloudPointDistance
Description |
Computes the minimum distance between a point-cloud object and a point. |
Lua synopsis |
float distance,float[3] pcMinDistPt,int
caching=simGeom.getPtcloudPointDistance(int ptcloudHandle,float[3]
pcPos,float[4] pcQuat,float[3] point,float thresholdDist=nil,int
caching=-1) |
Lua arguments |
ptcloudHandle: the handle of the point-cloud object.
pcPos: the position of the point-cloud. pcQuat: the quaternion of the point-cloud.
point: the position of the point.
thresholdDist: the distance threshold. Can be omitted.
caching: a value from previous distance calculation between the same two entities, to speed-up calculations. Can be omitted.
|
Lua return value(s) |
distance: the minimum distance between the two entities, or if it is not smaller than the threshold distance, the threshold distance.
pcMinDistPt: the minimum distance point on the point-cloud. nil if the distance is not smaller than the threshold distance.
caching: a value that can be used to speed-up next
distance calculation between the same two entities. nil if the distance
is not smaller than the threshold distance.
|
Python synopsis |
float distance,list pcMinDistPt,int
caching=simGeom.getPtcloudPointDistance(int ptcloudHandle,list
pcPos,list pcQuat,list point,float thresholdDist=None,int caching=-1) |
See also |
simGeom.getMeshPtcloudDistance, simGeom.getMeshPointDistance, simGeom.getOctreePtcloudDistance, simGeom.getOctreePointDistance, simGeom.getPtcloudPtcloudDistance, simGeom.getPtcloudTriangleDistance, simGeom.getPtcloudSegmentDistance, simGeom.getBoxPointDistance, simGeom.getTrianglePointDistance, simGeom.getSegmentPointDistance |
simGeom.getPtcloudPoints
Description |
Retrieves point data from a point-cloud. |
Lua synopsis |
float[] posData,int[] colorData=simGeom.getPtcloudPoints(int ptcloudHandle,float prop=1) |
Lua arguments |
ptcloudHandle: the handle of the point-cloud object.
prop: the proportion of data to retrieve, on a voxel-basis. 1 retrieves all data, 0.25 retrieves 25% of the data.
|
Lua return value(s) |
posData: the position data: for each point, there are 3 position values (XYZ).
colorData: the color data: for each point, there are 3 color values (RGB, 0-1).
|
Python synopsis |
list posData,list colorData=simGeom.getPtcloudPoints(int ptcloudHandle,float prop=1) |
See also |
|
simGeom.getPtcloudPtcloudDistance
Description |
Computes the minimum distance between two point-cloud objects. |
Lua synopsis |
float distance,float[3]
pc1MinDistPt,float[3] pc2MinDistPt,int[2]
caching=simGeom.getPtcloudPtcloudDistance(int pc1Handle,float[3]
pc1pos,float[4] pc1Quat,int pc2Handle,float[3] pc2Pos,float[4]
pc2Quat,float distanceThreshold=nil,int[2] caching) |
Lua arguments |
pc1Handle: the handle of the first point-cloud object.
pc1Pos: the position of the first point-cloud.
pc1Quat: the quaternion of the first point-cloud.
pc2Handle: the handle of the second point-cloud object.
pc2Pos: the position of the second point-cloud.
pc2Quat: the quaternion of the second point-cloud.
distanceThreshold: the distance threshold. Can be omitted.
caching: a table with two values from previous
distance calculation between the same two entities, to speed-up
calculations. Can be omitted.
|
Lua return value(s) |
distance: the minimum distance between the two entities, or if it is not smaller than the threshold distance, the threshold distance.
pc1MinDistPt: the minimum distance point on the first point-cloud. nil if the distance is not smaller than the threshold distance.
pc2MinDistPt: the minimum distance point on the second point-cloud. nil if the distance is not smaller than the threshold distance.
caching: a table with two values that can be used
to speed-up next distance calculation between the same two entities. nil
if the distance is not smaller than the threshold distance.
|
Python synopsis |
float distance,list pc1MinDistPt,list
pc2MinDistPt,list caching=simGeom.getPtcloudPtcloudDistance(int
pc1Handle,list pc1pos,list pc1Quat,int pc2Handle,list pc2Pos,list
pc2Quat,float distanceThreshold=None,list caching) |
See also |
simGeom.getMeshPtcloudDistance, simGeom.getOctreePtcloudDistance, simGeom.getPtcloudTriangleDistance, simGeom.getPtcloudSegmentDistance, simGeom.getPtcloudPointDistance |
simGeom.getPtcloudSegmentDistance
Description |
Computes the minimum distance between a point-cloud and a segment. |
Lua synopsis |
float distance,float[3]
pcMinDistPt,float[3] segmentDistSegPt,int
caching=simGeom.getPtcloudSegmentDistance(int ptcloudHandle,float[3]
pcPos,float[4] pcQuat,float[3] segmentEndPoint,float[3]
segmentVector,float thresholdDist=nil,int caching=-1) |
Lua arguments |
ptcloudHandle: the handle of the point-cloud object.
pcPos: the position of the point-cloud. pcQuat: the quaternion of the point-cloud.
segmentEndPoint: position of vertex A on the segment.
segmentVector: vector stretching from vertex A to vertex B on the segment.
thresholdDist: the distance threshold. Can be omitted.
caching: a value from previous distance calculation between the same two entities, to speed-up calculations. Can be omitted.
|
Lua return value(s) |
distance: the minimum distance between the two entities, or if it is not smaller than the threshold distance, the threshold distance.
pcMinDistPt: the minimum distance point on the point-cloud. nil if the distance is not smaller than the threshold distance.
segmentDistSegPt: the minimum distance point on the segment. nil if the distance is not smaller than the threshold distance.
caching: a value that can be used to speed-up next
distance calculation between the same two entities. nil if the distance
is not smaller than the threshold distance.
|
Python synopsis |
float distance,list pcMinDistPt,list
segmentDistSegPt,int caching=simGeom.getPtcloudSegmentDistance(int
ptcloudHandle,list pcPos,list pcQuat,list segmentEndPoint,list
segmentVector,float thresholdDist=None,int caching=-1) |
See also |
simGeom.getMeshPtcloudDistance, simGeom.getMeshSegmentDistance, simGeom.getOctreePtcloudDistance, simGeom.getOctreeSegmentDistance, simGeom.getPtcloudPtcloudDistance, simGeom.getPtcloudTriangleDistance, simGeom.getPtcloudPointDistance, simGeom.getBoxSegmentDistance, simGeom.getTriangleSegmentDistance, simGeom.getSegmentSegmentDistance, simGeom.getSegmentPointDistance |
simGeom.getPtcloudSerializationData
Description |
Retrieves the serialization data from a point-cloud object. |
Lua synopsis |
buffer serializationData=simGeom.getPtcloudSerializationData(int ptcloudHandle) |
Lua arguments |
ptcloudHandle: the handle of the point-cloud object.
|
Lua return value(s) |
serializationData: the serialization data.
|
Python synopsis |
bytes serializationData=simGeom.getPtcloudSerializationData(int ptcloudHandle) |
See also |
simGeom.createPtcloudFromSerializationData |
simGeom.getPtcloudTriangleDistance
Description |
Computes the minimum distance between a point-cloud object and a triangle. |
Lua synopsis |
float distance,float[3]
pcMinDistPt,float[3] triangleMinDistPt,int
caching=simGeom.getPtcloudTriangleDistance(int ptcloudHandle,float[3]
pcPos,float[4] pcQuat,float[3] p,float[3] v,float[3] w,float
thresholdDist=nil,int caching=nil) |
Lua arguments |
ptcloudHandle: the handle of the point-cloud object.
pcPos: the position of the point-cloud. pcQuat: the quaternion of the point-cloud.
p: position of vertex A on the triangle.
v: vector stretching from vertex A to vertex B on the triangle.
w: vector stretching from vertex A to vertex C on the triangle.
thresholdDist: the distance threshold. Can be omitted.
caching: a value from previous distance calculation between the same two entities, to speed-up calculations. Can be omitted.
|
Lua return value(s) |
distance: the minimum distance between the two entities, or if it is not smaller than the threshold distance, the threshold distance.
pcMinDistPt: the minimum distance point on the point-cloud. nil if the distance is not smaller than the threshold distance.
triangleMinDistPt: the minimum distance point on the triangle. nil if the distance is not smaller than the threshold distance.
caching: a value that can be used to speed-up next
distance calculation between the same two entities. nil if the distance
is not smaller than the threshold distance.
|
Python synopsis |
float distance,list pcMinDistPt,list
triangleMinDistPt,int caching=simGeom.getPtcloudTriangleDistance(int
ptcloudHandle,list pcPos,list pcQuat,list p,list v,list w,float
thresholdDist=None,int caching=None) |
See also |
simGeom.getMeshPtcloudDistance, simGeom.getOctreePtcloudDistance, simGeom.getPtcloudPtcloudDistance, simGeom.getPtcloudSegmentDistance, simGeom.getPtcloudPointDistance, simGeom.getBoxTriangleDistance, simGeom.getTriangleTriangleDistance, simGeom.getTriangleSegmentDistance, simGeom.getTrianglePointDistance |
simGeom.getSegmentPointDistance
Description |
Computes the minimum distance between a segment and a point. |
Lua synopsis |
float distance,float[3]
segmentDistSegPt=simGeom.getSegmentPointDistance(float[3]
segmentEndPoint,float[3] segmentVector,float[3] point) |
Lua arguments |
segmentEndPoint: position of vertex A on the segment.
segmentVector: vector stretching from vertex A to vertex B on the segment.
point: position of the point
|
Lua return value(s) |
distance: the minimum distance between the two entities.
segmentDistSegPt: the minimum distance point on the segment.
|
Python synopsis |
float distance,list segmentDistSegPt=simGeom.getSegmentPointDistance(list segmentEndPoint,list segmentVector,list point) |
See also |
simGeom.getMeshSegmentDistance, simGeom.getMeshPointDistance, simGeom.getOctreeSegmentDistance, simGeom.getOctreePointDistance, simGeom.getPtcloudSegmentDistance, simGeom.getPtcloudPointDistance, simGeom.getBoxSegmentDistance, simGeom.getBoxPointDistance, simGeom.getTriangleSegmentDistance, simGeom.getTrianglePointDistance, simGeom.getSegmentSegmentDistance |
simGeom.getSegmentSegmentDistance
Description |
Computes the minimum distance between two segments. |
Lua synopsis |
float distance,float[3]
segment1DistSegPt,float[3]
segment2DistSegPt=simGeom.getSegmentSegmentDistance(float[3]
segment1EndPoint,float[3] segment1Vector,float[3]
segment2EndPoint,float[3] segment2Vector) |
Lua arguments |
segment1EndPoint: position of point A on the first segment
segment1Vector: vector stretching from point A to point B on the first segment.
segment2EndPoint: position of point A on the second segment
segment2Vector: vector stretching from point A to point B on the second segment.
|
Lua return value(s) |
distance: the minimum distance between the two entities.
segment1DistSegPt: the minimum distance point on the first segment.
segment2DistSegPt: the minimum distance point on the second segment.
|
Python synopsis |
float distance,list segment1DistSegPt,list
segment2DistSegPt=simGeom.getSegmentSegmentDistance(list
segment1EndPoint,list segment1Vector,list segment2EndPoint,list
segment2Vector) |
See also |
simGeom.getMeshSegmentDistance, simGeom.getOctreeSegmentDistance, simGeom.getPtcloudSegmentDistance, simGeom.getBoxSegmentDistance, simGeom.getTriangleSegmentDistance, simGeom.getSegmentPointDistance |
simGeom.getTransformedPoints
Description |
Transforms points via a transformation matrix, or via a position and a quaternion or Euler angles. |
Lua synopsis |
1) float[] transformedPoints=simGeom.getTransformedPoints(float[] points,float[12] transformationMatrix)
2) float[] transformedPoints=simGeom.getTransformedPoints(float[] points,float[3] pos,float[4] quaternion)
2) float[] transformedPoints=simGeom.getTransformedPoints(float[] points,float[3] pos,float[3] eulerAngles)
|
Lua arguments |
points: the points to transform.
transformationMatrix: a transformation matrix: 12
values (the last row of the 4x4 matrix (0,0,0,1) is not needed). The
x-axis of the orientation component is (matrix[1],matrix[5],matrix[9]),
the y-axis of the orientation component is
(matrix[2],matrix[6],matrix[10]), the z-axis of the orientation
component is (matrix[3],matrix[7],matrix[11]), and the translation
component is (matrix[4],matrix[8],matrix[12]).
pos: a position.
quaternion: a quaternion.
eulerAngles: Euler angles.
|
Lua return value(s) |
transformedPoints: the transformed points.
|
Python synopsis |
1) list transformedPoints=simGeom.getTransformedPoints(list points,list transformationMatrix)
2) list transformedPoints=simGeom.getTransformedPoints(list points,list pos,list quaternion)
2) list transformedPoints=simGeom.getTransformedPoints(list points,list pos,list eulerAngles)
|
See also |
|
simGeom.getTrianglePointDistance
Description |
Computes the minimum distance between a triangle and a point. |
Lua synopsis |
float distance,float[3] triangleDistSegPt=simGeom.getTrianglePointDistance(float[3] p,float[3] v,float[3] w,float[3] point) |
Lua arguments |
p: position of vertex A on the triangle.
v: vector stretching from vertex A to vertex B on the triangle.
w: vector stretching from vertex A to vertex C on the triangle.
point: position of the point
|
Lua return value(s) |
distance: the minimum distance between the two entities.
triangleDistSegPt: the minimum distance point on the triangle.
|
Python synopsis |
float distance,list triangleDistSegPt=simGeom.getTrianglePointDistance(list p,list v,list w,list point) |
See also |
simGeom.getMeshTriangleDistance, simGeom.getMeshPointDistance, simGeom.getOctreeTriangleDistance, simGeom.getOctreePointDistance, simGeom.getPtcloudTriangleDistance, simGeom.getPtcloudPointDistance, simGeom.getBoxTriangleDistance, simGeom.getBoxPointDistance, simGeom.getTriangleTriangleDistance, simGeom.getTriangleSegmentDistance, simGeom.getSegmentPointDistance |
simGeom.getTriangleSegmentDistance
Description |
Computes the minimum distance between a triangle and a segment. |
Lua synopsis |
float distance,float[3]
triangleDistSegPt,float[3]
segmentDistSegPt=simGeom.getTriangleSegmentDistance(float[3] p,float[3]
v,float[3] w,float[3] segmentEndPoint,float[3] segmentVector) |
Lua arguments |
p: position of vertex A on the triangle.
v: vector stretching from vertex A to vertex B on the triangle.
w: vector stretching from vertex A to vertex C on the triangle.
segmentEndPoint: position of vertex A on the segment.
segmentVector: vector stretching from vertex A to vertex B on the segment.
|
Lua return value(s) |
distance: the minimum distance between the two entities.
triangleDistSegPt: the minimum distance point on the triangle.
segmentDistSegPt: the minimum distance point on the segment.
|
Python synopsis |
float distance,list triangleDistSegPt,list
segmentDistSegPt=simGeom.getTriangleSegmentDistance(list p,list v,list
w,list segmentEndPoint,list segmentVector) |
See also |
simGeom.getMeshTriangleDistance, simGeom.getMeshSegmentDistance, simGeom.getOctreeTriangleDistance, simGeom.getOctreeSegmentDistance, simGeom.getPtcloudTriangleDistance, simGeom.getPtcloudSegmentDistance, simGeom.getBoxTriangleDistance, simGeom.getBoxSegmentDistance, simGeom.getTriangleTriangleDistance, simGeom.getTrianglePointDistance, simGeom.getSegmentSegmentDistance, simGeom.getSegmentPointDistance |
simGeom.getTriangleTriangleDistance
Description |
Computes the minimum distance between two triangles. |
Lua synopsis |
float distance,float[3]
distSegPt1,float[3]
distSegPt2=simGeom.getTriangleTriangleDistance(float[3] p1,float[3]
v1,float[3] w1,float[3] p2,float[3] v2,float[3] w2) |
Lua arguments |
p1: position of point A on triangle 1.
v1: vector stretching from point A to point B on triangle 1.
w1: vector stretching from point A to point C on triangle 1.
p2: position of point A on triangle 2.
v2: vector stretching from point A to point B on triangle 2.
w2: vector stretching from point A to point C on triangle 2.
|
Lua return value(s) |
distance: the minimum distance between the two entities.
triangle1DistSegPt: the minimum distance point on the first triangle.
triangle2DistSegPt: the minimum distance point on the second triangle.
|
Python synopsis |
float distance,list distSegPt1,list
distSegPt2=simGeom.getTriangleTriangleDistance(list p1,list v1,list
w1,list p2,list v2,list w2) |
See also |
simGeom.getMeshTriangleDistance, simGeom.getOctreeTriangleDistance, simGeom.getPtcloudTriangleDistance, simGeom.getBoxTriangleDistance, simGeom.getTriangleSegmentDistance, simGeom.getTrianglePointDistance |
simGeom.scaleMesh
Description |
Scales a mesh object. |
Lua synopsis |
simGeom.scaleMesh(int meshHandle,float scalingFactor) |
Lua arguments |
meshHandle: the handle of the mesh object.
scalingFactor: the scaling factor.
|
Lua return value(s) |
|
Python synopsis |
simGeom.scaleMesh(int meshHandle,float scalingFactor) |
See also |
|
simGeom.scaleOctree
Description |
Scales an OC-tree object. |
Lua synopsis |
simGeom.scaleOctree(int octreeHandle,float scalingFactor) |
Lua arguments |
octreeHandle: the handle of the OC-tree object.
scalingFactor: the scaling factor.
|
Lua return value(s) |
|
Python synopsis |
simGeom.scaleOctree(int octreeHandle,float scalingFactor) |
See also |
|
simGeom.scalePtcloud
Description |
Scales a point-cloud object. |
Lua synopsis |
simGeom.scalePtcloud(int ptcloudHandle,float scalingFactor) |
Lua arguments |
ptcloudHandle: the handle of the point-cloud object.
scalingFactor: the scaling factor.
|
Lua return value(s) |
|
Python synopsis |
simGeom.scalePtcloud(int ptcloudHandle,float scalingFactor) |
See also |
|
|